Nevada doubles down on its (modest) statewide 1:1 program. What will this mean for Nevada students?
Posts tagged research
I have been critical of the treatment of technology in both the 2015 and 2016 Education Next back-to-school polls for a variety of reasons. Credit where it is due: the 2017 EdNext Poll on School Reform expanded coverage of the topic and, while not perfect, is much improved. Here is what savvy readers should know about this year’s findings.
This week, education reporters from across the nation are gathering at the 2017 Education Writers Association National Seminar (#EWA17) in Washington, DC. Among the topics they will focus on is technology in education (AKA “digital learning”). To that end, I suggest five story ideas for reporters interested in the topic, as well as an admonition to go easy on the edtech jargon.
The authors of the 2016 EdNext Poll on School Reform claim that support for blended learning has dropped among parents since last year. A closer look at two year’s worth of their polling data and analysis, however, raises more questions than answers. It seems there is a glitch in the EdReform Matrix.
According to an alarming new study, school districts are routinely sharing individual student data about discipline with colleges as part of the admissions process, and colleges are in turn using that data to deny admissions to students. With no empirical evidence to support the practice, a lack of written policy, and demonstrable harm to students, this practice must cease.
Games for learning advocates take note. A new study reveals that parents of young children are more likely to say technology and media has a positive effect on young children’s creativity and basic educational skills. However, the one medium that runs counter to this trend is video games, for which a majority of parents hold negative views in terms of its impact on learning. I can offer no compelling armchair hypothesis for why parents are so negative about the educational impact of games. It seems as if there is some cultural bias at play that is anti-gaming – and I believe undeservedly so.